Replaced placeholder trash bin model for a lower quality placeholder that won’t burn our CPU.
Added a placeholder pickup sound.
Added a Weather system.
Added a fullscreen toggle.
Added a resolution dropdown.
Replaced old apple model (Last growth stage).
Added first growth stage model for the apple.
Added mouse Shortcuts:
+Click derecho: Dividir a la mitad el Stack que está en el slot.
+Si apretás click derecho con un item en el mouse, dejás un objeto en el slot.
+Shift + click derecho transfiere el item sobre el que estás al cofre y viceversa.
+Apretar del 1 al 0 sobre un item lo transfiere al respectivo slot de la hotbar.
Now crops get watered when it rains.
Now you can’t plow dirt nor plant in a 3x3 grid below the tree.
Made a bunch of improvements performance-wise:
Updated to URP (and rewrote shaders)
Updated the map to use chunks instead of individual tiles, lowering the amount of gameobjects in scene.
Fixed a bug where you could see through cliffs.
Finished reworking the Save-Load system! Now;
Dirts Save & Load.
Tubers Save & Load.
Player inventory and Chest inventories Save & Load.
Finished the dialogue system!
Positioned strawberry’s spawnpoints.
Updated Discord’s Rich presence to show the actual build of the game.
Fixed the game’s shader.
Fixed bug where the dialogue skipped instead of autocompleting when pressing a key.
Fixed a weird sensitivity bug.
Fixed bug where strawberrys couldn’t be harvested on a build.
Fixed a bug where all harvested crops looked like your mom. (I mean, hoes.)
Fixed a pickup sound related bug.
Fixed “Al dividir un objeto por la mitad dentro del inventario (apretando shift) sin hacer click en el objeto antes, una de las mitades desaparece a menos que se vuleva a hacer click en el grupo de objetos.”
ROOM MAKERS
Changed all input to the new input system.
Changed the font, and made it pixel perfect.
Math stuff. something about local and global position.
Updated the combo UI.
Made a functional mobile version.
Worked through the hassle of making an UI for the mobile version.
Slightly moved the clock one pixel upwards.
Changed the font to one that adapts better to the game boys’ style.
Added an error logger that automatically sends a webhook to our discord.
Added a version indicator on screen. (For testing)
Added vibration to the controls.
Added an icon to identify top objects that have been on a comb