FARMOXEL

  • Replaced placeholder trash bin model for a lower quality placeholder that won’t burn our CPU.
  • Added a placeholder pickup sound.
  • Added a Weather system.
  • Added a fullscreen toggle.
  • Added a resolution dropdown.
  • Replaced old apple model (Last growth stage).
  • Added first growth stage model for the apple.
  • Added mouse Shortcuts: +Click derecho: Dividir a la mitad el Stack que está en el slot. +Si apretás click derecho con un item en el mouse, dejás un objeto en el slot. +Shift + click derecho transfiere el item sobre el que estás al cofre y viceversa. +Apretar del 1 al 0 sobre un item lo transfiere al respectivo slot de la hotbar.
  • Now crops get watered when it rains.
  • Now you can’t plow dirt nor plant in a 3x3 grid below the tree.
  • Made a bunch of improvements performance-wise:
    • Updated to URP (and rewrote shaders)
    • Updated the map to use chunks instead of individual tiles, lowering the amount of gameobjects in scene.
  • Fixed a bug where you could see through cliffs.
  • Finished reworking the Save-Load system! Now;
    • Dirts Save & Load.
    • Tubers Save & Load.
    • Player inventory and Chest inventories Save & Load.
  • Finished the dialogue system!
  • Positioned strawberry’s spawnpoints.
  • Updated Discord’s Rich presence to show the actual build of the game.
  • Fixed the game’s shader.
  • Fixed bug where the dialogue skipped instead of autocompleting when pressing a key.
  • Fixed a weird sensitivity bug.
  • Fixed bug where strawberrys couldn’t be harvested on a build.
  • Fixed a bug where all harvested crops looked like your mom. (I mean, hoes.)
  • Fixed a pickup sound related bug.
  • Fixed “Al dividir un objeto por la mitad dentro del inventario (apretando shift) sin hacer click en el objeto antes, una de las mitades desaparece a menos que se vuleva a hacer click en el grupo de objetos.”

ROOM MAKERS

  • Changed all input to the new input system.
  • Changed the font, and made it pixel perfect.
  • Math stuff. something about local and global position.
  • Updated the combo UI.
  • Made a functional mobile version.
  • Worked through the hassle of making an UI for the mobile version.
  • Slightly moved the clock one pixel upwards.
  • Changed the font to one that adapts better to the game boys’ style.
  • Added an error logger that automatically sends a webhook to our discord.
  • Added a version indicator on screen. (For testing)
  • Added vibration to the controls.
  • Added an icon to identify top objects that have been on a comb