FARMOXEL

  • The clock is not scene-dependant anymore
  • The bed no longer handles ending and starting the day; this is now managed by a SleepHandler. The bed only interacts with the SleepHandler and attempts to end the day, allowing the handler to always exist and be called from anywhere.
  • Adjusted all references to the bed to point to the SleepHandler (currently, the component is located in the GameManager).
  • The SleepHandler checks if it’s 2 AM or 6 AM to sleep or wake up, using the functions FinishDay and StartDay. If it’s 2 AM and you’re already sleeping, it skips.
  • The bed had many references to components, objects, and dependencies; now, several of these are events triggered when sleeping or waking up.
  • Now the game saved after sleeping.
  • Cleaned up some debugging code.
  • Fixed the bug that caused carrots to duplicate when loading.
  • Fixed bugs left from last week.
  • Fixed weird lines on shader when reloading the scene.
  • Fixed shader’s shadows.
  • Fixed chest slots not showing.
  • Fixed chests duplicating on load.
  • Fixed sun misplacement when changing scenes.
  • Fixed a bug that caused you to not be able to plow when reloading scenes.
  • Fixed commands losing references.
  • Fixed a few issues with the ClockManager and several object references in the scene.
  • Fixed a bug that allowed you to leave items on blocked slots.
  • Fixed an error when teleporting from one scene to another.
  • Fixed a bug that caused the user to plant two trees at once.
  • Fixed the save and load of each scene’s last datetime.
  • Changed player’s starting gold.
  • Added GameStateData,GameStateLoader, and GameStateSaver.
  • Added catching up when the player has slept for multiple days without going to the farm.
  • Added a command to delete the saves.
  • Added post-processing (Bloom, vignette, DoF).
  • Added stars at night time.
  • Added a fully functional farm map.
  • Added a functional skill tree, for now it’s accessed with H.
  • Added a (Demo-use-only) skill fruit.
  • Added a new kind of item: Special.
  • Added soundclips to Items.
  • Added a debug menu.
  • Added global lighting to the water shader.
  • Added the new chest model + its animations.
  • Added back the date to the clock.
  • Added a command for testers to export their logs and saves.
  • Added F1 to toggle the UI.
  • Added F2 to take screenshots.
  • Imported a couple of models.
  • Reorganized some folders and added a new song.
  • Improved some aspects of the MusicManager so that when we use it properly, it works better, as well as the volume slider (I think it works better since it’s somewhat logarithmic, but I didn’t notice much difference lol).
  • Improved skill tree (Now it’s actually tree-like), made it easier to set up.
  • Improved the lighting system.
  • Improved the shader to tint depending on the light.
  • Improved chest animation timing.
  • Improved the weather system, now each season has its own possible weathers.
  • Improved player location handling for scene transitions.
  • Improved player’s gravity. (They were defying it.)
  • Updated discord logging.
  • Remade part of the saveload system.
  • Remade the Options Menu’s backend.
  • Remade the Outline implementation, now it’s tied to our shader.
  • Replaced the housse’s model.

ROOM MAKERS

  • Corrected doors price location.
  • Translated the game to spanish.
  • Improved the startup screen.
  • Startup parity.
  • Reduced the timer to half.
  • Added a reminder for players that don’t read the tutorial.
  • Added a “Coming soon on google play” sign to the main menu. (Hand made by our best programmer, ofc, pinky promise i’m not biased)
  • Added flicking when there’s only 30 seconds left in the timer.
  • Fixed the location of the combo popup.
  • Fixed a bug where the Coming soon sign would appear over the controls.
  • Fixed a bug where all the top items duplicated endlessly.
  • Fixed a bug where combo items would duplicate if done in rooms that aren’t the main one.
  • Fixed a bug where the timer would become invisible when resetting it.
  • Fixed a bug where the combo star would not appear on items that already were part of a combo.
  • Fixed bug where you could use the same object multiple times in combos.
  • Fixed a bug mid-event, where the game would soft-lock if the player triggered the tutorial reminder while in edit mode.