FARMOXEL

  • Fixed a weird issue caused by the new outline, that made every backface have it alpha replaced by the outline color.
  • Fixed a bug where the user could subtract items they didn’t have in the basket from the basket, giving them a negative “bonus” of cash to use.
  • Fixed the explosion’s materials.
  • Fixed a bug that caused the game not to recognize a change of day if the user blacked out.
  • Fixed a bug that caused dirt overlapping.
  • Fixed a bug where plants wouldn’t save and load their dead state properly.
  • Fixed a bug where it subtracted items without selling them.
  • Fixed a bug on the apple’s OnEnable.
  • Fixed a bug where you could still harvest the apples and carrot when they were dead.
  • Fixed a bug where using the multiplier while buying it would add the items no problem, but only remove 1, while removing the correct amount of money.
  • Fixed a bug where the game could add items to locked slots in your backpack.
  • Fixed a bug where the player’s inventory would override itself internally when coming back to the main scene, causing several issues.
  • Fixed a bug where the apples would fall through the ground.
  • Fixed the grid ghost disappearing instead of turning red when you couldn’t place something.
  • Fixed mass selling with control.
  • Fixed the name display for tools.
  • Fixed carrot animations.
  • Fixed a bug that caused “bluetooth” watering of crops.
  • Added a catch up for the sell system.
  • Added a command to make the tick rate configurable.
  • Added functionality for crops to die and rot.
  • Added a multiply texture to the shader to use when the crops rot.
  • Added a loading screen.
  • Added Apple Tree Models.
  • Added Water Bucket Model.
  • Added Hoe Model.
  • Added an animation for harvesting the apple tree.
  • Added an animation for the “Tree Harvesting Basket” and implemented it with the tree’s animation.
  • Added an animation for when the dirt is initially plowed.
  • Added the Hoe’s animation when using the hoe.
  • Added a collider to the carrot’s sell box.
  • Added a submenu in options for audio sliders.
  • Added idle animation for the Beet.
  • Added functionality on our logger, now we can individually toggle the logs of each script using the in-game console.
  • Added an in-game file manager from github to replace an issue caused by EditorUtility (https://github.com/yasirkula/UnitySimpleFileBrowser)
  • Added saving for the “Player Stats” (This includes most of the data from the skill tree).
  • Refactored scene loading to use a loading manager.
  • Refactored the sell system.
  • Refactored the sound system.
  • Changed the water shader a bunch.
  • Changed the compression of the project to avoid weird looking models.
  • Changed how the shovel works, now you can actually get rid of dirt by using it.
  • Modified HurryPotter command.
  • Modified DeleteSave Command.
  • Modified the debug menu interface.
  • Updated House’s Texture and Model.
  • Updated Beet’s textures.
  • Updated the interactor, now you interact with right click.
  • Updated how the sensitivity workd, now using whole numbers in the UI.
  • We made an editor extension to make the process of adding new crops easier, altho it still needs further work to be fully automated.
  • Now the Gold UI updates using an event.
  • Moved a bit the house’s spawn points.
  • Removed popibrine.

Room Makers

  • RELEASED THE GAME ON GOOGLE PLAY STORE!
  • Added the tag system, together with little icon indicators for the current room’s tag.
  • Added the labeler, an item to change the current room’s tag, together with its UI.
  • Added a sledgehammer, used to destroy and open locked doors
  • Added some feedback for the minimap. (“Map” text at the side, as placeholder, and blinking to the current room).
  • Added a popup that says Room Match! when you match the room’s tag.
  • Added shops!
  • Added the ability to only place certain items next to walls.
  • Added a debug menu for the testing phase.
  • Added around 20 new items!
  • Added 3x1 furnitures to the system.
  • Added a “music tension” system.
  • Added the ability to place a little piece of tape over the speaker, muffling the sound.
  • Added an entire new mechanic: Kits!
  • Added a box for each size of furniture, used when a furniture that requires a kit is placed without a kit below it.
  • Added indicators over the boxes that show what kit it needs.
  • Added the kits to the shop, and a 3% possibility of getting a kit instead of a furniture.
  • Added an entire new mechanic: Stacking! As of the first version of the game, the only stackable item is the book, over the bookshelf.
  • Added non-intrusive ads! (Yeah, we have to eat too, yk?).
  • Added a restock machine to the shop.
  • Added sound effects for the restock machine.
  • Added the ability to skip the tutorial by pressing start during it.
  • Changed the gameplay music! Now we have three tracks that can loop up to three times each!
  • Balanced room’s prices.
  • Balanced scoring in general.
  • Gym furniture set.
  • Fixed a transition bug.
  • Fixed a tutorial UI bug, there was an incorrect exclamation sign.
  • Fixed the probabilities of the 1%.
  • Fixed a bug occasionated by using the labeler in the shop.
  • Fixed the shop’s rug colission.
  • Fixed a bug where the furniture would change languages when picking it back up.
  • Fixed a movement animation bug, the player would keep walking when you were in edit mode in some occasions.
  • Fixed a bug with the pizza box and the raygun.
  • Fixed a rotation bug with the box kit indicators.
  • The kits are now visible when you’re in edit mode, and your current furniture needs that kit.
  • Localization depending on the device’s language.
  • Now objects shake a bit when you can’t place them.
  • You can now put multiple top objects over a single Bottom object.
  • We made a tool to import and export the objects list as a csv for easier modifying.
  • We made a tool to create new furnitures easily.
  • We made an entire devtool webfront with:
    • An editor for the objects list, and their specifics (Price, Name, etc).
    • An editor for the probabilities per tag, also using an csv file.
    • A tool to create and edit 4-color palettes.
  • Revamped the spawn system, now using probabilities per tag.
  • Redone the tutorial on its entirety.
  • Redone how the items work, an entire under the hood change.
  • Removed ??? from the furniture rotation.