FARMOXEL
- Fixed a weird issue caused by the new outline, that made every backface have it alpha replaced by the outline color.
- Fixed a bug where the user could subtract items they didn’t have in the basket from the basket, giving them a negative “bonus” of cash to use.
- Fixed the explosion’s materials.
- Fixed a bug that caused the game not to recognize a change of day if the user blacked out.
- Fixed a bug that caused dirt overlapping.
- Fixed a bug where plants wouldn’t save and load their dead state properly.
- Fixed a bug where it subtracted items without selling them.
- Fixed a bug on the apple’s OnEnable.
- Fixed a bug where you could still harvest the apples and carrot when they were dead.
- Fixed a bug where using the multiplier while buying it would add the items no problem, but only remove 1, while removing the correct amount of money.
- Fixed a bug where the game could add items to locked slots in your backpack.
- Fixed a bug where the player’s inventory would override itself internally when coming back to the main scene, causing several issues.
- Fixed a bug where the apples would fall through the ground.
- Fixed the grid ghost disappearing instead of turning red when you couldn’t place something.
- Fixed mass selling with control.
- Fixed the name display for tools.
- Fixed carrot animations.
- Fixed a bug that caused “bluetooth” watering of crops.
- Added a catch up for the sell system.
- Added a command to make the tick rate configurable.
- Added functionality for crops to die and rot.
- Added a multiply texture to the shader to use when the crops rot.
- Added a loading screen.
- Added Apple Tree Models.
- Added Water Bucket Model.
- Added Hoe Model.
- Added an animation for harvesting the apple tree.
- Added an animation for the “Tree Harvesting Basket” and implemented it with the tree’s animation.
- Added an animation for when the dirt is initially plowed.
- Added the Hoe’s animation when using the hoe.
- Added a collider to the carrot’s sell box.
- Added a submenu in options for audio sliders.
- Added idle animation for the Beet.
- Added functionality on our logger, now we can individually toggle the logs of each script using the in-game console.
- Added an in-game file manager from github to replace an issue caused by EditorUtility (https://github.com/yasirkula/UnitySimpleFileBrowser)
- Added saving for the “Player Stats” (This includes most of the data from the skill tree).
- Refactored scene loading to use a loading manager.
- Refactored the sell system.
- Refactored the sound system.
- Changed the water shader a bunch.
- Changed the compression of the project to avoid weird looking models.
- Changed how the shovel works, now you can actually get rid of dirt by using it.
- Modified HurryPotter command.
- Modified DeleteSave Command.
- Modified the debug menu interface.
- Updated House’s Texture and Model.
- Updated Beet’s textures.
- Updated the interactor, now you interact with right click.
- Updated how the sensitivity workd, now using whole numbers in the UI.
- We made an editor extension to make the process of adding new crops easier, altho it still needs further work to be fully automated.
- Now the Gold UI updates using an event.
- Moved a bit the house’s spawn points.
- Removed popibrine.
Room Makers
- RELEASED THE GAME ON GOOGLE PLAY STORE!
- Added the tag system, together with little icon indicators for the current room’s tag.
- Added the labeler, an item to change the current room’s tag, together with its UI.
- Added a sledgehammer, used to destroy and open locked doors
- Added some feedback for the minimap. (“Map” text at the side, as placeholder, and blinking to the current room).
- Added a popup that says Room Match! when you match the room’s tag.
- Added shops!
- Added the ability to only place certain items next to walls.
- Added a debug menu for the testing phase.
- Added around 20 new items!
- Added 3x1 furnitures to the system.
- Added a “music tension” system.
- Added the ability to place a little piece of tape over the speaker, muffling the sound.
- Added an entire new mechanic: Kits!
- Added a box for each size of furniture, used when a furniture that requires a kit is placed without a kit below it.
- Added indicators over the boxes that show what kit it needs.
- Added the kits to the shop, and a 3% possibility of getting a kit instead of a furniture.
- Added an entire new mechanic: Stacking! As of the first version of the game, the only stackable item is the book, over the bookshelf.
- Added non-intrusive ads! (Yeah, we have to eat too, yk?).
- Added a restock machine to the shop.
- Added sound effects for the restock machine.
- Added the ability to skip the tutorial by pressing start during it.
- Changed the gameplay music! Now we have three tracks that can loop up to three times each!
- Balanced room’s prices.
- Balanced scoring in general.
- Gym furniture set.
- Fixed a transition bug.
- Fixed a tutorial UI bug, there was an incorrect exclamation sign.
- Fixed the probabilities of the 1%.
- Fixed a bug occasionated by using the labeler in the shop.
- Fixed the shop’s rug colission.
- Fixed a bug where the furniture would change languages when picking it back up.
- Fixed a movement animation bug, the player would keep walking when you were in edit mode in some occasions.
- Fixed a bug with the pizza box and the raygun.
- Fixed a rotation bug with the box kit indicators.
- The kits are now visible when you’re in edit mode, and your current furniture needs that kit.
- Localization depending on the device’s language.
- Now objects shake a bit when you can’t place them.
- You can now put multiple top objects over a single Bottom object.
- We made a tool to import and export the objects list as a csv for easier modifying.
- We made a tool to create new furnitures easily.
- We made an entire devtool webfront with:
- An editor for the objects list, and their specifics (Price, Name, etc).
- An editor for the probabilities per tag, also using an csv file.
- A tool to create and edit 4-color palettes.
- Revamped the spawn system, now using probabilities per tag.
- Redone the tutorial on its entirety.
- Redone how the items work, an entire under the hood change.
- Removed ??? from the furniture rotation.