Farmoxel - Since 15th July 2025
- Fixed the farm’s door collision.
- Fixed a bug that caused trees to deactivate once they grew a little.
- Fixed a bug where the outline created a black line on the ground. (Ahre)
- Fixed the water’s shader, and made it look more in line to our main shader.
- Fixed a bug where… There were two maps, just like, the entire farm was duplicated, for no real reason.
- Fixed the shopkeeper’s UI sizing.
- Fixed the player’s gold positioning on the shopkeeper’s UI.
- Fixed a visual bug on the multiplier buttons.
- Fixed a bug where crops had a prompt UI when they shouldn’t.
- Fixed a bug where tree’s rotation wouldn’t stay when reloading the scene.
- Fixed a bug where the shovel didn’t cast a shadow (And replaced the placeholder model)
- Fixed a bug where the hoe would animate and consume energy even when you weren’t able to plow.
- Fixed a weird rain bug where the droplets wouldn’t render on some parts of the farm.
- Changed the shopkeeper’s item list from a scroll view to a page view.
- Changed the functionality of the accept and reject buttons in the shopkeeper’s UI.
- Changed all the dirt’s textures.
- Revamped the telekinesis’ physics.
- Now the multipliers (x5, x10) are accessible via shift and control respectively.
- Now the game’s UI disappears when you open the shop.
- Deleted some unnecessary text from the cart’s total.
- Added pixel perfect shadows to our shader.
- Added some visual feedback for when you don’t have enough money to buy what’s in your shopping cart.
- Added an inventory button to the Shopkeeper’s UI.
- Added a fishing minigame. :D
- Added the spear’s model.
- Added the perch’s model.
- Added the fertilizer’s model.
- Added the fertilizer as a concept.
- Added particles with physics to the fertilizer.
- Made some improvements to the game’s day-night lighting calculation and overall sun arc.
- The fertilizer now “spills” content when it’s rotated.