Farmoxel - Since 15th July 2025

  • Fixed the farm’s door collision.
  • Fixed a bug that caused trees to deactivate once they grew a little.
  • Fixed a bug where the outline created a black line on the ground. (Ahre)
  • Fixed the water’s shader, and made it look more in line to our main shader.
  • Fixed a bug where… There were two maps, just like, the entire farm was duplicated, for no real reason.
  • Fixed the shopkeeper’s UI sizing.
  • Fixed the player’s gold positioning on the shopkeeper’s UI.
  • Fixed a visual bug on the multiplier buttons.
  • Fixed a bug where crops had a prompt UI when they shouldn’t.
  • Fixed a bug where tree’s rotation wouldn’t stay when reloading the scene.
  • Fixed a bug where the shovel didn’t cast a shadow (And replaced the placeholder model)
  • Fixed a bug where the hoe would animate and consume energy even when you weren’t able to plow.
  • Fixed a weird rain bug where the droplets wouldn’t render on some parts of the farm.
  • Changed the shopkeeper’s item list from a scroll view to a page view.
  • Changed the functionality of the accept and reject buttons in the shopkeeper’s UI.
  • Changed all the dirt’s textures.
  • Revamped the telekinesis’ physics.
  • Now the multipliers (x5, x10) are accessible via shift and control respectively.
  • Now the game’s UI disappears when you open the shop.
  • Deleted some unnecessary text from the cart’s total.
  • Added pixel perfect shadows to our shader.
  • Added some visual feedback for when you don’t have enough money to buy what’s in your shopping cart.
  • Added an inventory button to the Shopkeeper’s UI.
  • Added a fishing minigame. :D
  • Added the spear’s model.
  • Added the perch’s model.
  • Added the fertilizer’s model.
  • Added the fertilizer as a concept.
  • Added particles with physics to the fertilizer.
  • Made some improvements to the game’s day-night lighting calculation and overall sun arc.
  • The fertilizer now “spills” content when it’s rotated.